Wednesday, July 2, 2014

School's starting up again!

Yes, and in my spare time, I've been doing some more zbrush work to keep myself sharp between animation. Here's a few pieces I've worked on.

Wednesday, March 5, 2014

1 hour of scultping, four hours of polypainting. All done in zbrush. Original concept by me.

Tuesday, December 17, 2013

My Demo Reel

Demo Reel from Natalie Mohler on Vimeo.

The end of Block One

Hello! I haven't updated this blog in a long while, so let me fill you all in on some work I've been doing the past few weeks.

My class was given permission to model based off of Simon Kopp's concept art. The programs that were used was ZBrush, Photoshop CS5, 3DSMax, XNormal and Unity. It was also a one week project. 13,943 tris. Also, prior to this project, we went into Universal Studios and we were given three buildings to model out in 20k tris or less. This was the result of my own project.

Here are a few other projects I worked on as well, starting with my untextured high poly rifle model.

The high poly model was then baked down into a 5,000 poly model and textured as well.

I will be presenting a demo reel on this site here soon, so stay tuned! I'm looking forward to using my school break to model some more awesome things as well as hopefully having some more playable environments here.