Tuesday, December 17, 2013

My Demo Reel

Demo Reel from Natalie Mohler on Vimeo.

The end of Block One

Hello! I haven't updated this blog in a long while, so let me fill you all in on some work I've been doing the past few weeks.

My class was given permission to model based off of Simon Kopp's concept art. The programs that were used was ZBrush, Photoshop CS5, 3DSMax, XNormal and Unity. It was also a one week project. 13,943 tris. Also, prior to this project, we went into Universal Studios and we were given three buildings to model out in 20k tris or less. This was the result of my own project.

Here are a few other projects I worked on as well, starting with my untextured high poly rifle model.

The high poly model was then baked down into a 5,000 poly model and textured as well.

I will be presenting a demo reel on this site here soon, so stay tuned! I'm looking forward to using my school break to model some more awesome things as well as hopefully having some more playable environments here.

Monday, November 11, 2013

Unity Web Player | Mohler_Natalie_Demo_02

Unity Web Player | Mohler_Natalie_Demo_02

Friday, November 8, 2013

Robot Demo v.2 update

So, V.2 is coming along nicely, I've gotten some feedback from my peers and teachers (as well as the feedback of the general public), and I've added some savvy new features as well. Stay tuned!